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Summit Rush Global Leaderboard

The twenty best verified runs in the world, live from the mountain. Every big score up here had to hand the server a complete run log before it was believed — so what you're looking at is skiing, not spreadsheet editing.

The global top 20

This is the all-time board for Summit Rush, the free 3D skiing game that runs right in your browser. Scores are points, distance is how far down the mountain each run got, and the date is when the run was submitted. It updates the moment someone lands a run good enough to matter.

Waxing the skis… loading the top 20.

Rows tagged pre-verification era were set before run-log verification existed. They looked believable, so they keep their seats — until verified runs push them off the board.

This week's challenge

Alongside the all-time board, there's a weekly race on equal terms. Every Monday at 00:00 UTC the server deals a new shared course seed, and every player worldwide gets the identical mountain from it — same terrain, same obstacle layout, same power-up placement, even the same wind and avalanche timing. No excuses, no lucky lines: if someone out-scores you this week, they did it on your exact hill.

The board keeps your best score per name and shows the top 20. There's nothing to sign up for — finish a run in weekly mode and your score submits itself. Then the whole thing resets automatically at the Monday boundary and everyone starts from zero again.

Grooming this week's course… loading scores.

Why these scores are real

Browser-game leaderboards have a reputation problem: open the developer console, type a big number, take first place. Summit Rush takes a different approach, and it's worth explaining in plain English.

While you play, the game quietly keeps a compact log of your run: a timestamped timeline of every star, slalom gate, coin, crystal, trick (with the points it paid), and crash — plus physics samples of your position, speed, score, and distance every half second. Any submission above 2,500 points must ship that log, and the server won't post the score unless the whole story hangs together.

What the server checks before a score goes live:

  • The distance must be coverable within the run's duration at the game's real top speed — boost included. No teleporting.
  • Distance and score must rise monotonically through the physics samples, and the page has to have existed longer than the run supposedly lasted.
  • Pickup counts can't exceed roughly twice what the mountain can physically spawn over that distance, and every claimed count needs matching events in the timeline.
  • No single trick may claim more points than a hard cap set just above the game's real trick ceiling, and total trick points are bounded per meter skied.
  • The final score can't exceed a reconstruction of the best case the logged events allow, even at max combo.
  • Weekly runs must have been played on this week's seed — a run from the wrong mountain is rejected outright.
  • Every path is rate-limited per IP, so nobody can brute-force the board with volume.

Accepted logs are stored with an audit id, so any high score on this page can be pulled up and replayed on paper: here's the trick at 42 seconds, here's the speed sample that made the distance possible. To be honest about the limits — this is plausibility filtering, not tamper-proofing. The client is open source, and a sufficiently dedicated forger could craft a log that tells a consistent story. What the system guarantees is that every score on this board is one a human being could actually have skied. That's the property that keeps a leaderboard fun: the number above yours is a target, not a taunt.

Names on the board

You don't need an account to compete. Play anonymously and you get a stable SKIER-NNNNNN tag that sticks with you, so your climb up the rankings is still yours to track. Prefer a proper handle? Set a name in-game — names cap at 14 characters, which is exactly enough for something legendary and not quite enough for something regrettable.

How to actually get up here

The short version: distance keeps the meter running, but combos and tricks are what separate the top 20 from everyone else. Start with the How to Play guide to learn how scoring, combos, and pickups fit together, then head to the Trick Guide to learn spins, flips, and grabs — chained clean tricks multiply hard, though trick inputs are keyboard-only right now, so mobile skiers climb the board on distance, gates, and pickups. And when a furry white shape starts closing in around the tree line, that's not a bug — that's heritage. Meet him properly on our modern SkiFree page.

Think you can crack the top 20? The mountain's open.

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